Ranger ➙ Beastmaster

Since Beastmaster would be more fun if it were stronger, mechanically (as compared to other classes’ somewhat scaling summoning options or wildshapes, for example) while not too overpowered, or simply if it didn’t have such illogical rules — and I didn’t think the “Unearthed Arcana” version was a very good attempt at an adequate fix for many issues I have with such a poorly designed subclass — the following are some house-rules I've used to “fix” Beastmaster in case anyone is interested or playing in a not totally RAW game wherein a DM might be open to something like this… In my humble opinion (as a DM as often as a player, myself), I think the mechanics below are relatively well balanced and make the animal-companion fun enough to be worthwhile compared to other Ranger subclasses while not adding too much cumbersome complexity… (as well as providing more fun roleplaying incentive to choose Ranger: Beastmaster over other classes)
✷I may update parts of this in the future to default to the revision attempted in Tasha’s Cauldron of Everything instead of the PHB Beastmaster, but the most substantive elements of this homebrew relate to expanded and more “natural” commands for the beast, and could thus be easily used by any mechanical version or statblock/power-level that might be preferred… Some of these rules could also be easily adapted for use with Artificer “Steel Defender” robots or other similar “pets” or intelligent but obedient mounts or familiars, if desired.

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